“Yo, Poppy Powers is in trouble, man - she just start a tour of her new album ‘Poppy Pops Pop’ when she get snatched by the Torment again! Her label call Pedro and say we want her back at all cost, you know?” Without the benefit of cut scenes or voice acting for all the dialogue, I had to find different ways to make each one distinctive. Under these conditions, breathing life into each of our NPCs was a really interesting challenge. So we’re always tweaking and tightening the text, wrangling for just a couple of characters to chop to get it under the limit. It’s just one of the considerations we have to make when writing for mobile devices - go any longer, and it ends up too small to read on most screens. That usually equates to around 100 words, which means most of the briefings in the game would fit within the tolerance I was used to in the past! For each mission briefing, for example, we only have 212 characters to play with. Word limit? It’s even tighter than that - we go by character limit. Writing mission briefings and dialogue for the NPCs in Shadowgun Legends presented a real challenge - I had to squeeze mission goals, plot, character development, and some humour into a very strict word limit. If there was a word count, there would usually be a tolerance of about 100 words either way. Whether it was writing essays at college or articles for various movie websites, I always had enough room to write whatever I wanted. I’ve been writing since I was a little kid, and in the past I always had the luxury of space.
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